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Kellee Santiago : ウィキペディア英語版
Kellee Santiago

Kellee Santiago is a video game designer and producer, and the co-founder and former president of Thatgamecompany. Santiago was born in Caracas, Venezuela and was raised in Richmond, Virginia, where she played video games from a young age and was encouraged by her software engineer father to experiment with computers. During college at the Tisch School of the Arts of New York University, she became active in experimental theater, and intended to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. While there, however, she became involved in video game design, and produced ''Cloud'', developed by Jenova Chen and a student team. Its success sparked her and Chen to found Thatgamecompany upon graduating, and she became the president.
Santiago produced the studio's first two games, ''Flow'' and ''Flower'', moving more into her president role during the development of the company's latest game, ''Journey''. In addition to her work at Thatgamecompany, Santiago is one of the backers of the Indie Fund, a group which invests in the development of independent video games, and is a TED fellow. She married fellow University of Southern California graduate Mike Stein in 2010. As of 2015, she has left Thatgamecompany, and is part of Google Play Games.
==Biography==
Santiago was born in Caracas, Venezuela, and was raised in Richmond, Virginia.〔 She played video games from a young age, cooperatively playing them with her younger brother; one of her earliest games was ''Sleuth'', which she describes as "simple, but so effective and so evocative" in instilling emotion in the player.〔 Her father, a software engineer, had a computer in the house from when she was young, and encouraged Santiago to experiment with it.〔 She moved to New York City at the age of 18 for college at the Tisch School of the Arts of New York University,〔 where she was involved in amateur theater. She focused in theater on developing new works, rather than adapting older ones, and was especially drawn towards incorporating interactive digital media into her works. She ascribes this to her father's work in software engineering and her experiments with computers, which drove her into using them in her performances as she had more experience than the others in her group.〔
She moved to Los Angeles in 2003 when she was 24, and studied towards a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California.〔 Her intention was to remain in theater, but in her second semester took a class taught by Tracy Fullerton on the history of game design, which inspired her to focus her studies on video game design instead.〔 The class caused her to realize "how much hadn't been done" in the realm of communication and expression in video games and the lack of established structure and rules as to how it was best to make games, which appealed to the part of her that was interested in experimental theater.〔 While at school she produced the award-winning game ''Cloud'', developed by Jenova Chen and a student team,〔〔 and also worked on other video games such as ''Darfur is Dying''.〔
''Cloud'' was intended as an experiment by the group to see if they could create a game that "expressed something different than video games had in the past", as well as determine the level of interest in the gaming community for video games of that nature. The game received over 400,000 downloads in the first four months after release, "more than every single person in every single theater () had ever worked in," which convinced Santiago to remain in the video game industry indefinitely.〔 The strong response to the game, released in 2005, inspired her and Chen to consider founding their own company to continue making games like it after they left school—where the design was based on the emotions they wanted to inspire rather than gameplay mechanics.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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